Top Game Design Problems
To tell you the truth, as an occasional game reviewer it is easy to become harsh. You’ve seen what I’ve written about Lair and how I made fun of it. Well, it’s time to take a step back and learn about the technological problems plaguing game design today. It’s bound to give us some insight regarding the creative process involved in our favorite pastime.
Here’s the complete top ten, along with Popular Science’s pithy precis of the particular problem:
- Processing power-Like re-creating the ceiling of the Sistine Chapel with a couple magic markers
- Water-Like painting the sea–while it’s moving
- Human faces-Like trying to impersonate a living person using a finger puppet
- Artificial intelligence-Like teaching 1,000 kids to think for themselves overnight
- Light and shadows-Like trying to reenact the first few verses of Genesis
- Fire-Like holding air in your hands
- Material physics-Like predicting how grains of sand will spill from a broken hourglass
- Realistic movement-Like teaching a ragdoll to play dodgeball
- True-to-life simulation-Like cramming the sum of all automotive engineering knowledge into a joystick
- Motion capture-Like training a computer to see the world as humans do
You can read the full article here.
Source: Game|Life
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