TMNT on DS Gets Shell-Shocked

Going in, I already know that the new Ninja Turtles CG-powered movie — TMNT — is going to be less than fantastic. I already know that they’re just milking the license for whatever they can get, cashing in on the blind fanboy nostalgic response that people of my generation will surely fall into. I grew up watching the turtles. I grew up listening to a talking rat. By the same accord, I fully expect the accompanying TMNT video game for the Nintendo DS to be sub-par at best. Apparently the rest of the review squad agrees:
* IGN (55/100) says the game needs improvements: “It’s certainly not terrible and the rhythmic jumping action has some fun and energy, but the fact remains that the game just ends up feeling inconsistent due to sloppy storytelling and, more importantly, an absolutely awful fighting engine.”
* Nintendo Power (55/100) thinks the game isn’t worth the effort: “Success gives you a feeling of accomplishment, but the path is paved with frustration.” [Apr 2007, p.87]
* Video Game Talk (50/100) finds the game a waste of time: “The single player campaign is incredibly short and offers little replay value due to its relative ease. The multi-card multiplayer mode is an average extra, but I doubt folks will sit around to compete for the best times on those odd, jump-laden levels. This is a decent DS title once it hits the $10 bargain bin, but leave it on the retail shelf for now.”
At least they’re all 50/100 or higher, so if my memory of school serves me correctly, it’s still a passing grade. But just barely.
Source: DS Fanboy
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