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Reviews: The Witcher

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Kotaku has a review of The Witcher, an RPG appearing on the PC. It’s a rare title for two reasons: first, it’s not multi-platform (yet) and second, it’s not an MMOG. With that said, The Witcher is a solid RPG title that’s marred by very long load times (you can read the full review via the source link for the excruciating details on that). Here’s what the combat was like:

The combat in The Witcher is almost a rhythm game, really. In a fight, you initially click your mouse on your target to initiate an attack. At the end of said attack, your cursor changes to a flaming sword, at which point you can click to string together the next attack. Miss, and you leave yourself open to counterattack. As you progress through the game you’ll unlock longer combos throughout three different combat styles for each of your two swords – silver for monsters, steel for human monsters. The system is very satisfying when it works, but at times, especially fighting large groups, you’ll find yourself on the receiving end of a string of attacks that leaves you unable to fight back. It didn’t happen often, but it was quite frustrating when it did.

There’s also a section about magic’s involvement in the game. You can check out the full details by hitting the link below.

Source: Kotaku

Short URL: http://virtualreality.ca/gr7

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